Reshare — content from EZEKIAS BOKOVE
At first it was just for fun, but then I thought why not make it more useful.
So ultimately I created a library of African tales. A total of 540 African tales. Oral tradition on an interactive map where each house whispers a tale and ancestral wisdom.
That is 5,400 audio files generated with Gemini 3.8 TTS. In 2 languages, namely French & English: 2,700 tales in FR, 2,700 in EN
A living library of knowledge that tells African stories: urithi.ezekias.dev
Come sit down, to discover beautiful stories.
#Urithi #AfricanHeritage #AI #Gemini #Claude #Africa #Innovation #EdTech
LinkedIn Sources
- LinkedIn conversation: view the post
- Profile: Pierre Jean Duvivier dit Sage (LinkedIn)
- Shared author: EZEKIAS BOKOVE (LinkedIn)
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Frequently Asked Questions
FAQs Turning a Fun Project Into Something More Useful
1 What does it mean to turn a fun project into something useful
It means taking something you started for enjoyment and developing it further so it solves a problem helps others or serves a practical purpose
2 How do I know if my hobby project is worth developing further
Ask yourself Does it solve a real problem Do others find it valuable Do you enjoy working on it If the answers are mostly yes its worth pursuing
3 Whats the first step in making a fun project more useful
Define the problem it could solve or the audience it could help A clear purpose gives you direction before you start adding features
4 Do I need special skills or funding to do this
Not necessarily Many projects grow with free tools online learning and small gradual improvements Start with what you have
5 What are the benefits of making a project more useful
It can reach more people give you a sense of purpose build your skills and sometimes even create income or career opportunities
6 Whats a common mistake beginners make
Adding too many features too fast Start simple test with real users and improve based on feedback
7 How do I find out what users actually need
Talk to them Ask questions watch how they use your project and pay attention to what they struggle with
8 What if people dont use my project the way I expected
Thats normal and useful Their behavior tells you what to fix or change Treat it as feedback not failure
9 How do I balance fun and usefulness
Keep the parts you enjoy and let those drive the project Usefulness doesnt have to mean losing the funit can be an extension of it
10 How do I measure whether my project is actually useful
Look for signs like repeat users positive feedback time or money saved or problems solved Simple metrics beat complex ones
11 What are some examples of fun projects that became useful
A game that became an educational tool a personal blog that became a resource site or a small script that became a tool others rely on
12 How do I decide which features to add next
Prioritize what solves the biggest problem for the most users Ask What do