Sonic the Hedgehog ya cika shekara 35 a wannan shekara, kuma ya yi nisa sosai—daga wasanninsa na farko na 2D zuwa wasanni na 3D, kuma yanzu ya zama jerin fina-finai na dala biliyan.

Sonic the Hedgehog ya cika shekara 35 a wannan shekara, kuma ya yi nisa sosai—daga wasanninsa na farko na 2D zuwa wasanni na 3D, kuma yanzu ya zama jerin fina-finai na dala biliyan.

Wata rana a farkon shekarun 1990, na dawo gida daga jami'a don karshen mako kuma na tarar da babana ya siyo wa kansa Sega Mega Drive, tare da kwafin Sonic the Hedgehog 2. Tabbas, na riga na san game da mascot na Sega. Lokacin da ainihin wasan Sonic the Hedgehog ya fito a 1991, ya kasance babban lokaci ga kamfanin. Ya taimaka wajen haɓaka siyar da na'urar wasan su mai 16-bit a Yamma kuma ya ɗauki kaso na kasuwa daga Super Nintendo mai rinjaye. Yayin da Mario ya kasance wanda dangi ke so, Sonic—tare da saurinsa, halinsa, da kuma salo na gani mai ƙarfi—ya kama ruhun zamani na al'adun MTV na farkon 1990s. Wannan karshen mako, ni da Baba mun kwashe kusan duk lokacinmu muna haɗin gwiwa don dogon zaman Sonic. Yanayin wasan na 'yan wasa biyu ya ba mu damar yin wasa tare, muna tsere ta cikin waɗancan matakan masu kyau da yawa.

Shekaru talatin da biyar bayan haka, har yanzu ni mai son Sonic ne. Akwai lokuta masu wahala da yawa (Sonic 06, Sonic and the Secret Rings, Sonic Free Riders—yi haƙuri, ba zan iya ci gaba ba), amma akwai kuma lokuta masu kyau da yawa (Rush, Mania, da Colors, kuma ina da ƙauna ta musamman ga Sonic R, wasan tsere da Traveller's Tales suka yi, waɗanda daga baya suka ƙirƙiri wasannin Lego). Kadan daga cikin mutane sun san wannan hawan igiyar ruwa fiye da Takashi Iizuka, wanda ya yi aiki a kan Sonic 3 a matsayin mai zane kuma ya kasance mai samar da jerin wasannin kusan shekaru 20. Lokacin da ya shiga Sega a 1992, yana so ya yi aiki a sashin arcade, amma bayan ya buga ainihin Sonic—musamman Sonic 2—an rinjaye shi.

Duba hoto a cikakken allo
Sauri, hali, da ƙarfin gani mai ƙarfi … Sonic the Hedgehog 2. Hoton: Sega

"Na yi imani cewa Sonic the Hedgehog 2 yana ɗaya daga cikin mafi kyawun jerin na gargajiya, kuma gabatarwar wasan 'yan wasa biyu ya taimaka ya sa ya zama na musamman," in ji shi. "Ƙungiyar ta kasance tana tunanin yanayin wasan 'yan wasa biyu don Sonic the Hedgehog wanda ba mu iya haɗawa a lokacin ba, don haka cimma wannan a cikin mabiyin ya kasance muhimmi sosai. Ya kasance ƙalubale, domin lokacin haɓaka Sonic 2 ya kasance matsi sosai; amma Sega koyaushe tana shirye ta gwada sabon abu kuma ta ɗauki haɗari, kuma hakika ya biya."

A 1993, Iizuka ya koma Sega Technical Institute a California, wani ɗakin studio da tsohon ƙwararren masana'antu Mark Cerny ya kafa (wanda daga baya zai tsara PlayStation 4 da 5). A can, ya fara mataki na gaba na tafiyar Sonic, yana farawa da Sonic 3. "Ban san kusan komai game da ƙasashen da ke wajen Japan ba," in ji shi. "Har yanzu ina tuna sosai yadda na yi mamakin shaharar Sonic lokacin da na isa Amurka. A lokacin, jerin shirye-shiryen talabijin na animation yana gudana, ana buga littattafan ban dariya, kuma ana yawan ambaton kamfanin a cikin labaran jaridu. A wannan lokacin ne na fahimci gaskiyar cewa wasan da aka ƙirƙira a Japan ya ɗauki zukatan 'yan wasa a duniya."

Ivo Gerscovich, babban jami'in kasuwanci da alama na Sonic the Hedgehog, yana ganin wannan kasancewar a cikin kafofin watsa labarai daban-daban yana da muhimmanci sosai. "Abin da ya fi nuna ƙarfin al'adun Sonic shine abin da muka cimma fiye da wasan kwaikwayo," in ji shi. "Jerin fina-finan Sonic the Hedgehog ya kasance na ban mamaki, wanda ya tattara fiye da dala biliyan 1 a akwatin ofishin duniya kuma ya gabatar da Sonic ga sabon ƙarni na magoya baya […] Haɗin gwiwa kamar na mu na yau da kullun da McLaren Racing yana nuna faɗin masu sauraron da Sonic zai iya haɗawa da su."

Na yi yawa sosai don in haɗa da zane-zanen a lokacin, amma lokacin da 'ya'yana maza suka kai shekaru biyar da bakwai, sun sami damar neman sake nunin tsohon Sonic Underground cartoon a talabijin kuma sun kamu da shi—mafi yawa saboda waƙar sa na pop punk mai ƙarfi da wuce gona da iri. Na yi amfani da damar don saita Mega Drive na babana don su iya buga Sonic 2 tare. Gaskiyar cewa wannan ya faru shekaru 10 bayan mutuwar babana ya ƙara wa lokacin wani baƙin bakin ciki mai ban mamaki. Wannan shine farkon fahimtata na gaskiya cewa muna ba da jarumanmu ga 'ya'yanmu, wani lokacin ba da niyya ba, wani lokacin da niyya mai ƙarfi.

Duba hoto a cikakken allo
Abubuwan tunawa masu daɗi … Sonic AdvYana da wuya a yanzu a bayyana yadda Sonic ya yi tasiri mai girma a duniyar wasan kwaikwayo a cikin 90s. Ƙirar wasan ta musamman—wanda Naoto Ohshima, Hirokazu Yasuhara, da kuma ƙwararren mai shirye-shirye Yuji Naka suka jagoranta—ta kasance game da sauri da rashin haƙuri. Sonic ɗan tawaye ne, yana ɗaga hannuwansa yana buga ƙafarsa idan ba ka motsa da sauri ba. Sai Sonic 2 ya zo ranar 24 ga Nuwamba 1992, wanda ya kammala ra'ayin ƙaddamar da wasan a duniya lokaci guda—dabarar da aka maimaita shekara guda bayan haka da Mortal Monday don fitowar wasan Mortal Kombat. Dukansu Sonic da Mortal Kombat sun haɗa da matasa waɗanda suka girma a kan Animaniacs, WWE, da Green Day.

Gerscovich ya yarda cewa kiyaye halin kaifin Sonic na rashin biyayya ya kasance mabuɗin. "A zuciyarsa akwai ƙaƙƙarfan halinsa na mutumci, wanda koyaushe ya fi kowane wasa ko labari girma," in ji shi. "Sonic koyaushe yana tsaye ga 'yanci da halin ƙarfin hali a fuskantar ƙalubale, kuma wannan yana da tasiri a tsakanin tsararraki. Wannan ainihin DNA ya kasance mai daidaito duk da yadda muka haɓaka kamfanin."

A ƙarshen 90s, Iizuka ya ɗauki nauyin ƙirƙira na abin da zai iya zama mafi muhimmin wasa wajen sabunta Sonic: wasan Dreamcast mai buɗe duniya mai kyau, mai aibi, kuma mai buri Sonic Adventure. "Nan da nan bayan na gama Nights into Dreams, 'Sonic RPG' ya fara ƙirƙira a raina," in ji shi. "Ra'ayin shi ne wasan 3D action RPG inda 'yan wasa za su bincika duniya da ƙafafu, suna samun abubuwa da hanyoyin ɓoye a hanya. Wannan hangen nesa bai taɓa cika ba, amma ya kafa tushe don abin da ya zama Sonic Adventure. Matsawa zuwa 3D ya zama dole, amma babban ƙalubale shine ƙirƙirar tsarin da zai ba 'yan wasa damar gudu cikin kwanciyar hankali a sararin 3D, kamar yadda yake a cikin wasannin asali. Ba na jin Sonic zai kai ga nasarar da ya samu idan ba mu kawo duniyarsa ta 3D zuwa rai a lokacin ba."

Mafi son abin da ya fi so a wannan ƙwarewar? Gabatar da mugun abokin gaba Shadow the Hedgehog. "Ina son ganin yadda magoya baya ke haɗawa da Shadow da labarinsa mai zurfin motsin rai," in ji shi. "Shi ainihin kishiyar Sonic ne."

A cikin shekaru 20 da suka gabata, masu haɓaka Sonic sun fuskanci buƙatar daidaita girmamawa ga wasannin asali tare da bincika sabbin abubuwa da fasaha—tare da sakamako dabam-dabam. Iizuka yana son Sonic Colors, Sonic Mania, da Sonic Forces; Gerscovich ya nuna Sonic Frontiers ("ya kawo salon wasan buɗe-zone wanda ya nuna Sonic zai iya haɓaka kuma ya sadu da 'yan wasa na zamani a inda suke"). Abin da na ji daɗi shi ne wani lokacin hanyar gwaji da Sega ta ɗauka, wanda ke nuna ruhun ƙarancin kamfanin: Sonic Mania ƙaramin ƙungiyar masu haɓaka masu zaman kansu ne suka yi shi kuma ya zama mai ban mamaki, yayin da The Murder of Sonic the Hedgehog ya kasance labari na gani wanda Agatha Christie ta yi wahayi, wanda aka fitar a 2023 a matsayin wasan barkwanci na Afrilu. Ba na iya ganin Nintendo na ɗan lokaci yana kashe Mario don dariya kawai.

Sonic, ina tsammani, shine babban mascot na 'yan wasa—aƙalla ya kasance don tsarar tawa. Lokacin da na yi aiki a mujallun wasanni a 90s, ya kasance tauraro na halitta a kan murfin tare da launukansa masu haske da murmushin wayo, yana ba da alamar amincewa ga kyamara. Ya zaburar da yanayin ƙarfin mujallun Sega na musamman a lokacin—Sega Power, Mean Machines Sega, Sega Pro—da kuma ƙirar wasannin da kansu, tare da matakan su masu karkata, masu buƙata, da rashin jinƙai, sun ba da wahayi mai haske ga masu haɓaka masu zaman kansu na zamani fiye da Super Mario, musamman a cikin nau'in "masocore" platformer.

Amma zan ce saboda na girma da Sonic, na tsaya da wasannin a lokuta masu kyau da marasa kyau. Iizuka ya san abin da nake nufi—zan bar kalmomin ƙarshe gare shi. "Na shafe lokaci mai yawa tare da Sonic, kuma yana da ban mamaki ganin yadda kamfanin ke girma da faɗaɗa," in ji shi. "Ganin Shadow ya bayyana a gidajen sinima a Sonic the Hedgehog 3 ya kasance lokacin cikar da'ira—ina da kyawawan tunane-tunane na yin aiki a kan Sonic Adventure 2 da farkon bayyanar Shadow. Na yi sa'a sosai don ci gaba da aiki da ƙirƙira don kamfanin. Ina jin daɗin shekaru 35 masu zuwa!"



Tambayoyin da ake yawan yi
Anan akwai jerin tambayoyin da ake yawan yi game da Sonic the Hedgehog ya cika shekaru 35 wanda ke rufe tafiyarsa daga pixels zuwa babban allo







Gabaɗaya Tarihi



Q Jira Sonic da gaske yana da shekaru 35 Ina jin tsufa

A Ee Sonic the Hedgehog ya fara tsalle a kan na'urar Sega Genesis a ranar 23 ga Yuni 1991 Wannan ya sa 2026 ya zama bikin cika shekaru 35



Q Menene ainihin wasan Sonic na farko ya kasance

A Ya kasance wasan 2D sidescrolling platformer Manufar ita ce mai sauƙi tashi daga farkon matakin zuwa ƙarshensa da sauri yadda zai yiwu tattara zobba na zinariya guje wa robobi da kuma kayar da Dr Eggman a ƙarshen kowane yanki



Q Me ya sa yake da sauri Menene tarihinsa

A A cikin wasannin, Sonic yana da baiwar saurin gudu sama da na al'ada Shi ɗan bushiya ne mai 'yanci wanda ke son kasada kuma ya ƙi rashin adalci Yana amfani da saurinsa don dakile shirye-shiryen Dr Eggman na cin duniya da mayar da dabbobi robobi



Q Wanene Dr Eggman

A Shi babban maƙiyin Sonic ne, masanin kimiyya mahaukaci mai babban gashin baki da kuma hazaka mai girman IQ Koyaushe yana gina injuna da robobi masu rikitarwa don ƙoƙarin kayar da Sonic amma kusan koyaushe yana kasawa a hanya mai ban dariya







Wasannin 2D zuwa 3D



Q Menene bambanci tsakanin Classic Sonic da Modern Sonic

A Classic Sonic yana nufin ƙirarsa ta asali ta 2D—yana da gajere mai zagaye kuma yana da ƙananan hanyoyin motsi Modern Sonic shine ƙirarsa mai tsayi da siriri da ake amfani da ita a wasannin 3D Yana da ƙarin hanyoyin motsi masu rikitarwa kamar Homing Attack Boost da Stomp



Q Yaya tsalle zuwa 3D ya kasance Shin bala'i ne